In Plain View – Transforming Freshkills from Landfill to Landscape
An exhibition at Parsons School of Design featuring works and proposals by Freshkills Park: Field…
An exhibition at Parsons School of Design featuring works and proposals by Freshkills Park: Field…
My work was featured in a number of broadcasts, you can fund our more about the festivals, programs and in some cases stream the content.
Mukuntuweep Transmissions is a series of immersive sound works developed from field recordings and interviews…
Performance with Thessia Machado, Ranjit Bhatnagar, Concetta Abbate and Jesse Greenberg Alchemical Studios, Manhattan, NY…
Performance by the Foulbrood Orchestra BioBAT Art Space February 17th, 2024 at 5:00 pm John…
Radio mix of a work created during a residency at Zion National Park in Utah…
The third in a series of works that explore honeybees and the plight of pollinators…
2022 Version 1 exhibited at NARS Project Space Brooklyn, NY
COLONY is an immersive sound installation that probes the complex relationship between bees and humans…
The Airborne Library is an immersive sound and augmented reality project that explores Charles Babbage's…
I am one of three individuals selected to be an artist in residence at the…
Sound is intimately tied to our surroundings: wave energy bounces off surfaces, rooms have their own resonance, and our voices respond to the spaces they inhabit. What does it mean then to teach a class about spatial sound phenomena in an online environment? Particularly a class that ends with a site-based sound installation?
A commissioned prototype for Cooper Hewitt Interaction Lab's Activating Smithsonian Access. ArtEcho explores a selection of the museum's artifacts through sound.
This audio work was created for the project "The Dream Had Me" for Earlid, Curated by Joan Schuman. It recontextualizes unearthed minidisc recordings I created between 1999 and 2007. A revised audio biography and sonic reverie.
Audio work created for Project Inferno, a celebration of the 700th Anniversary of Dante's Inferno presented at Cities & Memory. It explores the idea of gravity and as Dante and Virgil get close to Lucifer at the center of the planet, strange things begin to happen.
This was a pandemic activity in which I created soundtracks for the remarkable films of Jean Painlevé. When brain-activity is challenged, let the images suggest the sounds.
Multi-channel sound installation. Immersive sound and glass objects forge an unlikely connection between an absurd work of 16th century literature, the ancient pseudo-science of alchemy, and political hate speech.