projects, reading, journal

Extra Credit #1
Musical Listening – Something New

This extra credit project requires that you go out to see some live music somewhere in the city.
Rather than going to see something that you know you will like (for example, “I really like delta blues music, so I will go to a blues show”) I ask that you go out of your way to experience some music that you aren’t quite sure about, or outside of your comfort zone.

Latin music not your thing?
Classical music seem too “cultured” to you?
Avant garde music make you feel like you are missing something?
Heavy metal make you anxious?
Folk music seem like it’s for old folks?
PERFECT!

 

The Goal
To examine your experience and analyze structured sound.

Use sound journal pages 54 and 55
include the following items on these pages:

  1. a ticket stub and a photo of yourself in the venue.
  2. a graphic novel – style visual narrative that takes a reader through the experience
    that you had during the performance. Some things to think about:
    • what were your expectations?
    • how did your BODY respond?
    • how did the experience change at different times?
    • how did the space effect your perception?
    • if you thought about the music as SOUND only, what kind of qualities did it have?
  3. Criteria for receiving credit for this project.
    • Must utilize skills learned in other courses.
    • Must be approached as a project not as a sketch. Must be CONSIDERED.
    • If it is “dashed off” it will not be considered for credit.

 

Where to see live music if you’re on a budget and under 21?
Not always easy, but there are always free or inexpensive things going on around town.
Here are some resources that might be more direct than browsing the Village Voice.

There are a variety of musical events (mainly Jazz and Classical) hosted right here at the New School
New School Events Calendar Just click the classical and jazz buttons to filter the results.

Lincoln Center Student Discounts
Lincoln center is an amazing place, and they have many $10 student tickets!
You can actually even go see an opera in the HUGE metropolitan Opera House for $25!

Listings for Rock, alternative, electronic, etc.
Oh my Rockness – Free Show Listing

Oh my Rockness – All Ages Show Listing

Listings for Free concerts, includes jazz, classical, etc
Club Free Time
Don’t worry about paying for the membership! Just find a show that sounds good and then google it!

Free Classical Music
Music Mondays at the Advent Lutheran Church

Music from Around the world
The World Music Institute
Not cheap, but great concerts. “A limited number of student tickets are available for most concerts at $20 with valid full-time university student ID. These tickets must be purchased in person at the WMI office or theater box office. One ticket per ID.   Please call 212-545-7536 for details.”

Here are a few venues that have All Ages shows:
Knitting Factory Brooklyn -  a typical week features left-field indie rock, cutting-edge hip-hop and punk.
Death By Audio – Lineups of obscure noise-rock dudes or experimental electro German drone-pop come together anywhere between three or four days a week or once a month
The Studio at Webster Hall – This more-intimate space under the boisterous Webster Hall plays host to suitably downscale events, though you’ll also find the occasional celebrity promotional gig. It now plays home on Tuesdays to Lach’s Antihoot, nexus of the city’s celebrated antifolk scene.
Music Hall of Williamsburg – Top notch indie acts and veteran critical faves look sure to pack the house while a gamut of great, on-the-verge bands should solidify the rep on the street
Issue Project Room – ISSUE Project Room is a pioneering art and performance center dedicated to providing artists with a dynamic environment in which to create and perform new and challenging work according to their vision.
RouletteROULETTE’s original and ongoing purpose has been to provide opportunities for innovative composers, musicians, sound artists and interdisciplinary collaborators to present their work in accessible, appropriate and professional productions.

Tony Schwartz
Sounds in the City (pdf 430 kb)
From The Responsive Chord

As you heard in the Weekly Listening item devoted to Tony Schwartz, he was an incredible listener. Amazingly enough he suffered from agoraphobia an anxiety disorder that often manifests itself as a fear of the outdoors. It is incredible then, that his work actually got him out onto the streets to capture sounds and to interview people in the city, mainly in his neighborhood.

Besides his work as a sound recordist, Tony Schwartz was also a media thoreorist working alongside Marshal McLuhan at Fordham University. He wrote two books on the media called “The Responsive Chord” published by Doubleday in 1974,  and “Media: The Second God,” published by Random House in 1981.

  1. Number every one of the 60 pages in the journal.
    Number on the bottom corners of the pages (see above)
    Use either pencil or ballpoint (other kinds of markers and pens will bleed through!)
    The pages have a tendency to stick together so be sure to check that you aren’t skipping pages. 

  2. Using pages 2 and 3, write about the following:
    What is the first sound you can remember?
    What is a sound from your childhood that is important to you?
    Describe it. Why is it important?

Remembering a sound is difficult. When we want to remember a sound we can
readily describe what we felt or where we heard the sound. How it looked like.
But when asked to hear that sound again, to recreate it in our head, things
become more difficult. When asked to remember something it’s relatively easy to
close our eyes and picture the situation. Not so when asked to recall a certain
sound. Could it be because our auditory awareness is less subject to cognitive
structuring than our visual perceptions? Because auditory perceptions are more
direct, less maleable by our pre‐existing mindsets?

Stijn Demeulenaere
Introduction to the project Soundtracks

Background:
We are not necessarily accustomed to drawing sound memories out of our heads. We are more likely to recall sounds when we hear things that trigger a recollection. Sound evokes memories much in a manner similar to smell, there are some odors that bring you immediately back to childhood. This effect is called anamnesis:

Anamnesis, an evocation of the past, refers to situations in which a sound or a sonic context revives a situation or an atmosphere of the past … The particular timbre of a voice recalls a specific person; a certain song allows one to revisit a day in the past; a particular ambiance evokes memories of years past. Thanks to sound, a forgotten moment of your life is restored. Not only is this sound remembered, but all the other sensorial and affective components also cross the threshold of consciousness. All the senses may act as stimuli of anamnesis; sight, taste and smell as much as hearing.

Sonic Experience: A Guide to Everyday Sounds
Jean-Francois Augoyard and Henri Torgue

How to get started:
How do you recall a sound from your past? It may just come to you immediately, but if not, consider strategies such as these to stir up your memory:

  • think of an important place from your childhood. is there a sound associated with it?
  • think of an person that was important to you in some way when you were little. Is there a sound associated with this person?
  • think of an event

Reference:
Stijn Demeulenaere
Soundtracks

FILL pages 4 – 7 of your sound journal
with the following:

1. Write about the sounds you hear when you wake up in the morning.
Describe the sounds.
2. Try to represent these sounds and their relationships visually.
3. Write briefly about the Weekly Listening.
Compare the recordings and think about them in relation to your own listening experience.

Morning Sounds
Here are a few possibilities to consider:

  • What was the first sound you hear when you woke up?
  • How much time will you take to listen for this exercise?
  • Is there a difference in the way you hear sounds in the morning?
  • How do you describe what you hear?
  • Do you use onomatopoeia?

Tea kettle

The fan overhead went scrack scrack scraaaacccckkkkk.
Grover Washington’s saxophone went buhooomu-hoooooooom….
Thra-gooooom! Gluglugluglug went the toilets….
And then the tuckatuckatuckatuckatuckatucka [of spoons beating ice cream cups] began.

– Tom Wolfe

A Man in Full

  • Do you create a narrative description of sounds?
    Is it written like a story?
    A news article?

And now have I not told you that what you mistake for madness is but over-acuteness of the senses? now, I say, there came to my ears a low, dull, quick sound, such as a watch makes when enveloped in cotton. I knew that sound well too. It was the beating of the old man’s heart. It increased my fury as the beating of a drum stimulates the soldier into courage.
- Edgar Allen Poe
The Tell-tale Heart

  • Is it written like a poem?
    Does it rhyme?
    Do you use rhythm?
    Do you use alliteration?

References:

 

Continue reading »

Use Pages 8 – 11 in your sound journal
to enter notes, observations and data collected during your listening visits on 5th avenue.


no these are NOT Parsons students.

Goal:
Create a portrait of your ear.
The ear must be created from observation.
What are the external structures that make up the human ear?

Size:

  • Final ear must be on a One Inch piece of bristol paper (provided).

Materials and Method:

  • Final ear must be black and white
  • The choice of material that you use on the bristol paper is up to you.
  • No gray tones unless they are generated with line or dot.
    Only 100% black and 100% white.
  • Write your name on the back in pencil.
No Smooth gradation Dots or other solid shapes ok! Lines ok!

Project Description
In this project you will work in a team of three to listen closely to the area that surrounds the construction site of what will eventually become the new New School building on 5th avenue. The goal is to begin to listen closely to a complex soundscape and to create a visual manifestation of the sonic experience of your team.

Project Goals

  • To work in a team to:
    • manifest through written deliverables a close attention the sonic character of the site
    • develop and utilize a preliminary vocabulary of sonic effects
    • collect quantitative and qualitative information about your site.
    • develop a solution for transforming the sonic site into a visual one.
    • assign tasks within the team.
    • determine solutions to a problem
    • execute a final visual map using the contributions of every team-member.

Stage One – Preliminary experience.
In this stage of the project you will spend time experiencing the
site and then describing it.


In Class (week 3 – 9/15)

  • The class gathers at the site.
    • Everyone puts on a blindfold, stays still and listens.
    • Each team then selects a guide for their group.
    • The guide leads his or her team mates from the site to the endpoint of their path (see map for team paths).
      NO TALKING! Be very careful crossing the street.
    • The guide is then led, blindfolded, back to the site by his or her unmasked team mates.
  • Back in class, debrief: Try to describe your experience.
    • Level one: baggage.
      Did anything make the experience difficult or hard to relax into? What kinds of cultural, social, media constructs got in the way of your listening?
    • Level two: what did you hear?
      What were your impressions? Feel free to be colorful with  your descriptions this will help your team to build vocabulary for the next step in the project.

Homework for Stage One

  1. Repeat your walk a second time.
    Debrief and refine your vocabulary using your Sound Journal to record your notes and make sketches on pages 3 and 4.
    What terminology can help to explain what you heard?
    Be sure to respond to the depth and layers of sound, not just the surface!
  2. Repeat your walk a third and final time.
    For this walk, you should utilize methods to measure the sound that you are hearing.
    This can mean a number of things. It can include quantity (how many times did you hear a particular sound), it can include time (how long does a particular sound last), it can include volume (how soft or loud is a particular sound).
    This can be done subjectively with your own comparisons, or you can use tools that you might have at your disposal, for example an decibel level reader to read how loud sounds are, or a a stopwatch to time things.

Stage Two – Turning Sound into Sight
In this stage of the project, you work as a team to turn your
observations into visual soundmap that records aspects of your listening experience.

Goal of Stage Two

  • To create a visual representation of your team’s listening experience.
    This “visual soundmap” must be a translation of your data, vocabulary and measurements.
    It should communicate the complexity of the sonic environment through visual means.

Possibilities and limitations

  • The visual soundmap can be two-dimensional; a relief (meaning two-dimensional with three-dimensional elements); or fully three-dimensional.
  • material choices are open with the exception of digital. No digital work may be included in the final map.
  • Color may be used, but only to signify the different properties suggested by your collected information and observations.

Process

  1. Review the notes, sketches and data that your team collected in your sound journals.
    Discuss ways in which the qualities and quantities that you documented can be made visual.
  2. Create sketches that describe your ideas for making the soundmap. (due week 5 – 10/06)
    • 3 sketches per team-member, these must be based on conversations between your team members.
    • The goal is to have a multitude of different design options.
    • Format: sketches must be on 8″ x 10′ bristol paper.
    • All of your team’s sketches must have the same orientation: determine as a team whether all the sketches will be vertical or horizontal.
    • material for the sketches is open.
  3. Create first drafts of your Visual Soundmap (due week 6 – 10/13)
    • draft maps can be rough, mocked up in cardboard, newspaper, paint, whatever can get your ideas across in a form that will best communicate the visual direction you intend to take in the final.
    • the draft map should take advantage of the feedback you received on your sketches and should represent a new iteration of your team’s idea.
      • “Iterative design isn’t design by trial and error. Iterative design is a process
        of continually improving not just the design, but also the problem your
        design is trying to solve.

        – Aza Raskin

        Toward the perfect paper airplane
    • draft maps can be smaller that the final visual soundmap.
    • showing options is preferred.
  4. Create your final Visual Soundmap (due week 7 – 10/20)
    • The final map should reflect the feedback you have received.
    • the final map should have visual and structural integrity.
    • the results that we see should communicate the intention of your team.


John’s Mapping Presentation

 

 


 

Use Page 12 – 15 in your Sound Journal

  1. Listen attentively on your walk from Parsons back home.
    note: If your commute involves a subway, restrict your attention to the time above ground
    - What sounds would you like to keep within the street environment?
    - What sounds would you like a bit quieter?
    - What sounds would you like to eliminate?
    - Compare this experience to other walks you can remember.

    > This Entry should include text and images (drawings, photos, maps, etc)

  2. Write about the relationship of this experience and your own memories as described above, to the reading this week:
    I Have Never Seen A Sound by R. Murray Schafer
    Reflect on his idea of the hi-fi and the lo-fi and the different ways an environment effects the way that you listen.

 

Use Pages 16 – 19 in your Sound Journal
Sound can be encountered with your ears, but it can also be felt as physical vibrations in the body.
This week, be aware of the impact that sounds have around you.

  • Describe one or two experiences. How did they feel?
    Use whatever technique best describes the sensations that you felt.
  • Draw an image that corresponds with your description of this experience

Tremulously I stand in the subways, absorbed into the terrible reverberations of exploding energy. Fearful, I touch the forest of steel girders loud with the thunder of oncoming trains that shoot past me like projectiles. Inert I stand, riveted in my place. My limbs, paralyzed, refuse to obey the will insistent on haste to board the train while the lightning steed is leashed and its reeling speed checked for a moment.

- Helen Keller, From My Later Life

Use pages 20 – 23 in your sound journal
In the brief Listening Device Project, you are asked to imagine and then create a device that will alter your listening experience of something in the city.Use these pages to explore ideas, describe your thoughts and draw preliminary sketches.

Write a brief narrative describing your sound and your preliminary device idea.
Create sketches that explore some possibilities for the shape and construction of your device. These sketches are exploratory, have fun with them.

 

Use pages 24 and 25 in your sound journal
This week, spend some time looking for silence.
What do you observe?

Here are some questions to consider:

  • How do you describe silence?
  • What does silence mean to you?
  • Can you remember silence in your past?
  • What did you observe in NYC? Were you able to find silence?
  • Try your earplugs. Describe.
  • can you draw some of these ideas?

 

I tried to stay absolutely still for as long as possible, to see if I could hear anything at all. I listened and listened. I held my breath and listened again. I had a queer feeling that the whole wood was listening with me, the trees and the bushes, the little animals hiding in the undergrowth and the birds roosting in the branches. All were listening. Even the silence was listening.

Roald Dahl
Danny Champion of the world

 

It was after I got to Boston that I went into the anechoic chamber at Harvard University.  Anyway, in that silent room I heard two sounds: one high and one low.  Afterward, I asked the engineer in charge, ‘Why, if the room was so silent, I had heard two sounds?’  He said, ‘The high one was your nervous system in operation.  The low one was your blood in circulation.

- John Cage, Indeterminacy

Use pages 26 – 29 in your sound journal
What are some of your favorite sounds?
– On page 26, draw images of the things that make your favorite sounds.
– On page 27, draw images of the things that make your favorite sounds specifically from your home town.
- On page 28-29 what are your favorite sounds at Parsons?

Reference:
Favourite Sounds Project by Peter Cusak

Use pagess 30 – 33 in your sound journal
Consider all of the listening you have done so far.
Use these pages to reflect and repond.

Use pages 34 – 37 in your Sound Journal
to reflect on the media soundscape that you engage with this week.
Be sensitive to the signals that are broadcast all around you. Which of these sounds do you choose yourself, which ones float in the air as you move by? Which ones are forced upon you?

Which ones would you “delete” from the soundscape? Which would you keep?
Use your powers of description, mapping, sketching, etc to communicate your encounters with the TRANSMISSIONS of New York city.

NOTE THIS CHANGE!
Respond to journal #10 via the Tumblr blog:

  1. Follow the directions, but record a sound in your environment that illustrates your observation.
  2. Write a brief entry, 1 paragraph about the sound.
  3. Create a black and white graphic  that uses two or more of the following media to accompany the sound and text:
  • - photography
  • - illustrator
  • - drawing media
  • - black/white/gray acrylic paint

Create a post on the Tumblr blog that includes these elements.

 

ONLINE SOUNDJOURNAL ENTRY

Listen to the Weekly Listening (Philip Samartzis).
Rather than a faithful capturing of one place in time, Samartzis carefully constructs communicate the sounds he captures to create an evocative portrait of a place, in this case, Venice Italy. Create an image that responds to this audio piece.

  1. NO TEXT
  2. Image should be a drawing
  3. Black and white + 1 color
  4. image should be scanned and then uploaded, not photographed!
  5. add to Tumblr as an IMAGE POST
  6. title: “Drawing venice – your name”

 

 

What do sounds look like?
A simple answer is the basic wave form, a graphic visualization of the amplitude (or volume) of a sound something familiar to you from digital music-players and representations of sound in science fiction and action films.

 

Creative License

How do artists and designers represent sound?
Here are a few images from an ad campaign for the company Phonak that makes hearing aids.
They are costumes meant to represent certain sounds. They bear a striking resemblance to Nick Cave’s sound suits.

 

the sound of birds twittering

the sound of paper rustling

 

There’s also a tradition of artists attempting to visualize sounds

Wassily Kandinsky’s 1913 Composition VII

Wassily Kandinsky’s 1913 Composition VII

 

Moth and the Thunderclap - Charles Burchfield, 1961

What about composers that use graphic notation in a to guide the performance of their work?
Graphic notation is an unconventional form of musical notation in which the musical composition is written using graphic elements that tend to be foreign to traditional written music.
These visual scores suggest a lot about how a piece might sound.

Mass Black Implosion by Iannis Xenakis:

John Cage - Fontana Mix

 


Use pages 42 – 45 in your Sound Journal

Go through the contents of one of your rooms.
Kitchen, bedroom, bathroom. Explore the sound qualities of your STUFF looking for sounds that could be interesting if recorded out of context.
Create a visual and textual “catalog” of these items.

Keep in mind the kinds of exploration you are being asked to do in the Recreating Atlanta project.



Use pages 46 – 49 in your Sound Journal

 

Sound Journal – Reflective journal
consider the projects, collaborative work, and journal writing you have done in this course.
Write (legibly!) about the relationship of these projects. What are the ideas and activities that tie them together?
Consider them in relation to the learning outcomes for this course:

1. Team work and collaboration
1.1- the ability to collaborate by participating and communicating as part of a team.
1.2- the capacity to manage tasks in ways that support other team members and the goals of the project.
1.3- an understanding of tools for self-assessment within a team.
1.4- the versatility to react and adapt to the complexities of team dynamics.
1.5- a practice of responsible, engaged and informed critique as an individual and as part of a team.

2. Project Management
2.1- the ability to manage the creative process from brainstorming and idea development through research/data
collection, analysis, and editing.
2.2- an understanding of time and resource constraints as part of the process; an ability to pace a project schedule as a non-linear progression.
2.3- the flexibility to experiment, change direction and take risks, working through / past failure.
2.4- the ability to develop problem-setting and –solving skills using critical exploration and innovative / creative
approaches to project realization.

3. Process: Engagement, persistence and reflection
3.1- the ability to develop insights by engaging with a topic and collecting and analyzing data.
3.2- an ability to develop and deploy an array of creative strategies, methods, and research techniques
3.3- an understanding of iterative prototyping to test and refine one’s proposals

4. Importing/Applying Skills
4.1- the ability to implement formal craft skills and draw upon materials, tools and techniques from other
foundation courses in a manner that appropriately reflects and communicates intent.
4.2- a conceptual understanding of how and where to critically apply those skills and methods.

5. Critical Reading and Writing
5.1- the ability to integrate critical thinking through reading, writing and discussion within the studio practice.
5.2- the ability to articulate design arguments that are analytical and innovative.
5.3- versatility with effective communication skills that express a position, perspective or
point of view.

Project Description

In this short solo project you are asked to create a listening device for hearing the city.
Your device must be designed however, for listening to a specific KIND of sound.
The example above is an absurd looking contraption created to listen by the Dutch military between World War I and II to listen to enemy airplanes.

Your goal is not to seek enemies, but instead to filter your experience of hearing the city through a specific point of view. By changing your relationship to the sound, you alter its meaning, giving it either more or less impact and presence.

Possibilities and Limitations

  • Material choices are open.
    The kind of material you use however, will alter the way a sound is heard (or not heard).
    The shape will also imapact the way that sound is perceived
    (see “resonance” and “reflection and absorption” below)
  • The object must be portable (that rules out the crazy device above!)
  • The object does not have to be some kind of tube or horn, though it could be.
    What are other ways that you could alter the way that you perceive sound?
    How does vision, for example effect the way that you hear? How do you create something that amplifies

Getting Started (questions)

  • What kind of sound would you like to emphasize?
  • What kind of sound would you like to de-emphasize?
  • What is the nature of the sound? High? Low? Constant? Sporadic?

 


Stage 1: Sound Journal: Sketch and concept

  • Write a brief narrative describing your sound and your preliminary device idea.
  • Create sketches that explore some possibilities for the shape and construction of your device.
    This sketches are exploratory, have fun with it.

Stage 2: Material exploration and construction

  • Experiment with materials to determine how they impact sound.
    You can do this right away by playing with objects and materials.
  • Construct your object.
    This is a quick project and so the final objects can be rough, but they still must have enough integrity to be handled and manipulated by someone else. Additionally, you should avoid flaws that clearly impact the device’s effectiveness in receiving or blocking sounds.

An example of a shift in listening focus
Here’s a recording that I made in which I located the surprising sound of water running through a pipe in the 14th street station.
Recorded with Fire2 Field Recorder on my iPhone.


A little bit of science

About resonance

One thing to consider as you experiment, is the way that sound actually works.
There is a complex science behind the way that sound waves are generated, modified, reflected or absorbed by different kinds of materials. This is not a science class or a class on sound engineering so we won’t go too deep!

The shape and material of a surface or an object can greatly impact the way that sound waves interact to generate sound. Ultimately, resonance is the bouncing back and forth of sound waves. The sound waves bounce back on themselves and they form what is called a standing wave. Depending how much the waves change you can actually cancel out some sound waves. This is the basis how the strings on a guitar work.

EXAMPLES:

 

About reflection and absorption

The shape, texture and complexity of a surface will effect the way that sound is transmitted. Sound waves bounce off of or are absorbed by different kinds of spaces. The image above is of an anechoic chamber. It is a space designed to completely eliminate echoes.

Audio Examples

  • Here’s a nice demonstration of the ways that surfaces reflect or absorb sounds.
    Click on the little speaker icons when you visit the  following link to see what happens:
    Reflection of Sound – NDT Resource Center

    The description of reflection and absorption is also quite good.
  • Here’s a recording I made under a staircase at the 77th street entrance of the Museum of Natural History.
    You can hear the way that the curved structure promotes echoes from sound reflecting off the hard surfaces.
    Recorded with Fire2 Field Recorder on my iPhone.

Honk, Honk, Aaah (link)
New York Magazine
By Michael Crowley
Published May 17, 2009

The soundscape of major cities around the world has one element that is consistent: Traffic.
The sonic quality of a street or neighborhood is greatly affected by the way that traffic flows through it. The current commissioner of New York City Department of Transportation (and the recipient of an honorary degree in 2011 at the New School), Jeanette Sadik-Khan has made some bold changes to the way that some major thoroughfares in NYC, like Broadway, a diagonal artery that cuts through Manhattan, are used by both cars and pedestrians. While this article does not focus particularly on the sonic benefits of these changes, it gives the reader a good idea of how difficult it is to make changes such as these in a city like New york, that has such an established grid and assumed patterns of use.

Janette Sadik-Khan, the city’s Transportation commissioner, manages to be equal parts Jane Jacobs and Robert Moses. As she prepares to close swaths of Broadway to cars next week, she is igniting a peculiar new culture war—over the role of the automobile in New York.

The Art of Summer
The Contrapuntal Sounds of Gridlock
By JON PARELES
Published: August 9, 2011

A red-white-and-blue sign at the corner of West Broadway and Watts Street in SoHo reads, “Don’t Honk — $350 Penalty.” It is, shall we say, not always heeded. This corner is a five-way crossing, where Broome Street forks into Watts, which leads to the Holland Tunnel, and crosses West Broadway, which has two-way traffic. The tunnel entrances themselves run smoothly, if slowly; traffic police officers are there. But the New Jersey exodus has to back up somewhere, and this corner is one of those places. Amid this gridlock is a whole lot of self-expression via car horns and the occasional, ah, verbal admonition.

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